Luna sheds its game shop

Amazon has drawn a hard line under Amazon Luna’s experiment with digital game sales, ending the purchase of standalone titles on the cloud platform and stripping out third-party store access and subscriptions as it pushes the service towards a fully subscription-led model. The change took effect on April 10, with Amazon saying users will no longer be able to buy individual games through Luna or sign up to outside subscriptions such as Ubisoft+ through the service.

The shift goes further than shutting the checkout page. Amazon has said titles bought à la carte through Luna will remain playable only until June 10, 2026, after which they will disappear from the platform. The company is also ending its “Bring Your Own Library” feature, which had allowed players to stream supported games tied to EA, GOG and Ubisoft accounts; that feature is due to stop working on June 3. Amazon’s support notice says third-party stores on Luna are being removed altogether.

That leaves Luna looking far more like a conventional content subscription than the hybrid storefront Amazon had been trying to build. According to reporting cross-checked against Amazon’s own notice, the company will now centre Luna around the games available inside its in-house plans, including titles bundled with Prime access and the paid Luna Premium tier. Amazon told media outlets that it is moving away from certain store and subscription structures in favour of formats it believes work better for customers over the long term.

For users, the practical effect is significant. A player who bought a game through Luna is not losing ownership of the licence on the linked publisher platform, according to Amazon’s explanation, but they are losing the ability to stream that title through Luna after the June deadline. That distinction may matter legally and commercially, yet for consumers who used Luna precisely because they did not want dedicated gaming hardware, the outcome is stark: access through Amazon’s cloud front end is ending, and no refunds are being offered for those purchases.

Amazon has also said save data for affected titles will be available to download for 90 days after June 10, though it warns compatibility with other platforms cannot be guaranteed. That caveat underlines one of the persistent tensions in cloud gaming: customers may believe they are buying durable access, while the technical and contractual chain behind that access remains fragmented across publishers, storefronts and streaming platforms.

The decision marks another turn in Luna’s uneven strategy since its 2020 debut as a rival to services such as Xbox Cloud Gaming and Google Stadia. Amazon broadened Luna in 2023 by allowing individual game purchases, hoping a mix of subscriptions and direct sales would give the platform more flexibility. By October 2025, however, the company was already repositioning Luna around social and party play, with plans for a redesigned service aimed more squarely at Prime members and lighter, shared gaming experiences.

Seen in that chronology, the latest move is less a sudden retreat than an admission that the hybrid model failed to gain enough traction. Cloud gaming has long struggled to settle the question of what players are actually paying for: a temporary stream, a software licence, a portable library, or a bundle of all three. Google’s Stadia shutdown sharpened that debate, and Amazon’s new policy is likely to revive it because it again exposes how fragile access can be when the platform, store and delivery system are not the same thing.

There is also a broader business logic behind the pivot. Subscription models provide clearer recurring revenue, simpler merchandising and tighter control over discovery than a marketplace stitched together from external catalogues. For Amazon, which has been reworking parts of its games operation while tying Luna more closely to Prime and its own entertainment ecosystem, a narrower offer may be easier to market even if it is less flexible for players.