Just in:
Dealing.com claims record for tokenised stock access // TrendAI™ Named a Champion for the Fourth Consecutive Year in Omdia’s Global Cybersecurity Platform Ecosystems Leadership Matrix 2026 // UK sets overnight social media curfew for teens // De Beers halts Venetia output amid diamond slump // Alessio Vinassa: ‘Generative AI Is the Most Important Creative Tool Since the Camera — and the Most Misunderstood’ // Fynd brings AI fashion platform to Gulf // Revolut clears first hurdle for Dubai crypto launch // Louis Vuitton Celebrates 130 Years of the Monogram // EU prosecutors examine subsidies linked to Babiš // Dubai weighs turning organic waste into aviation fuel // DITP Launches THAI SELECT Festival 2026 in New York to Strengthen U.S. Market Opportunities for Thailand’s Food Industry // Iran widens energy threat as Hormuz battle escalates // Central & Western District Youth-to-Career Explo Connects Hong Kong Youth to Future Careers in AI Era // Masdar secures $5.1 billion for round-the-clock solar // Inflation In India Rising Sharply Since January 2026, Highest In June // Launch ceremony of third edition of Hong Kong Fashion Fest Held on July 9 // Guardian Fire expands Midwest reach with Nebraska deal // Xsolla and Management and Science University (MSU) Sign Memorandum of Understanding (MOU) to Connect Future Game Developers With Global Commercial Opportunities // A SIM Guide to Comparing Graduate Salaries and Employability in Singapore // Enshi Suobuya Stone Forest in China Launches Rich Cultural Experiences to Welcome Southeast Asian Tourists //

Asia MENA gaming market heads past $100bn

Asia and MENA’s video games market is on course to expand from $88.9 billion in 2025 to $103.6 billion by 2030, a 16.5% rise that underlines the region’s growing weight in the global games industry as publishers, platforms and investors look beyond slower mature markets for new growth.

The latest market model points to revenue growth of 3.4% in 2026 to $91.8 billion, with the five-year compound annual growth rate projected at 3.1%. The number of players across the 13 tracked markets is expected to rise to 1.77 billion in 2026 and nearly 1.99 billion by 2030, giving Asia and MENA close to half of global video game revenue covered by the model.

The forecast reflects a broad-based recovery after a period marked by weaker consumer spending, tighter advertising budgets and uneven platform performance. Mobile remains the dominant format across most of the tracked markets, but PC and console gaming are gaining strength in higher-spending segments, especially in China, Japan, South Korea and parts of the Gulf. The industry’s next phase is being shaped by a mix of premium games, live services, esports, user-generated content, cloud gaming and localised publishing strategies.

ADVERTISEMENT

China remains the largest single market in the region, supported by a deep mobile and PC player base, strong domestic publishers and a licensing environment that has stabilised after earlier disruption. The country’s market continues to be shaped by companies such as Tencent and NetEase, while global studios still face approval barriers and competition from local titles. Japan and South Korea remain important high-value markets, with console, PC and mobile segments benefiting from well-established franchises, strong payments infrastructure and cross-platform play.

India is emerging as the fastest-expanding market by player growth, driven by smartphones, cheap data, digital payments and a young audience. Player numbers have moved well beyond 500 million, although spending per user remains lower than in China, Japan, South Korea and the Gulf. The market is also complicated by regulatory scrutiny over real-money gaming, taxation disputes and uncertainty over what separates skill-based competition from gambling. For publishers focused on conventional video games, the opportunity lies in scale, local pricing, regional language content and advertising-backed monetisation.

Southeast Asia continues to be a mobile-first market, with Indonesia, the Philippines, Thailand, Vietnam, Malaysia and Singapore offering a mix of mass audiences and improving payment conversion. Esports remains a major engagement tool, particularly around multiplayer online battle arena, shooter and battle royale titles. Local publishers and international studios are increasingly investing in community management, creator partnerships and culturally adapted content to improve retention.

MENA’s role is also expanding, with Saudi Arabia, the UAE and Egypt among the key markets tracked. Saudi Arabia’s gaming strategy has brought sovereign investment, esports events, studio acquisitions and infrastructure spending into sharper focus. The UAE has positioned itself as a regional hub for gaming companies, esports organisers and Web3-linked entertainment ventures, while Egypt offers a large Arabic-speaking player base with long-term monetisation potential. High youth populations, digital payments and government-backed entertainment strategies are helping the sector move from niche consumption to a more structured industry.

The growth outlook is not without risks. Player acquisition costs remain high, privacy rules have weakened targeted advertising, and mobile app store fees continue to pressure margins. Console growth outside wealthier markets is constrained by hardware prices, while PC gaming depends on broadband quality and device affordability. Currency volatility, censorship rules, localisation costs and changing tax regimes add further complexity for foreign publishers.



Notice an issue?

Arabian Post strives to deliver the most accurate and reliable information to its readers. If you believe you have identified an error or inconsistency in this article, please don't hesitate to contact our editorial team at editor[at]thearabianpost[dot]com. We are committed to promptly addressing any concerns and ensuring the highest level of journalistic integrity.


ADVERTISEMENT
Social Media Auto Publish Powered By : XYZScripts.com
Just in:
Inflation In India Rising Sharply Since January 2026, Highest In June // Trump scraps Hormuz levy but tightens Iran blockade // A SIM Guide to Comparing Graduate Salaries and Employability in Singapore // Fynd brings AI fashion platform to Gulf // DITP Launches THAI SELECT Festival 2026 in New York to Strengthen U.S. Market Opportunities for Thailand’s Food Industry // TrendAI™ Named a Champion for the Fourth Consecutive Year in Omdia’s Global Cybersecurity Platform Ecosystems Leadership Matrix 2026 // Dealing.com claims record for tokenised stock access // Launch ceremony of third edition of Hong Kong Fashion Fest Held on July 9 // Alessio Vinassa: ‘Generative AI Is the Most Important Creative Tool Since the Camera — and the Most Misunderstood’ // Louis Vuitton Celebrates 130 Years of the Monogram // CyCraft Named a Sample Provider in the Gartner® Latest AI Reasoning Models Report—The Only Taiwan-Based Cybersecurity Provider Listed // UK sets overnight social media curfew for teens // Gadkari’s Ethanol Defence Is Losing The Public Argument // Revolut clears first hurdle for Dubai crypto launch // Iran widens energy threat as Hormuz battle escalates // Masdar secures $5.1 billion for round-the-clock solar // Dubai weighs turning organic waste into aviation fuel // Enshi Suobuya Stone Forest in China Launches Rich Cultural Experiences to Welcome Southeast Asian Tourists // AI tools sharpen cybercrime as quishing surges // Rival cyber spies penetrate Pakistan police networks //