The charge, recorded against Bungie’s intangible and other assets, amounted to ¥120.1 billion for the year ended 31 March 2026. It included ¥31.5 billion in the second quarter and a larger ¥88.6 billion hit in the fourth quarter, turning the acquisition of the Destiny studio into a more costly test of Sony’s live-service strategy.
Game & Network Services, the division that houses PlayStation, reported full-year sales of ¥4.686 trillion, broadly flat from ¥4.670 trillion a year earlier. Operating income still rose 12 per cent to ¥463.3 billion, a record for the segment, helped by network services, software sales and favourable currency effects. Excluding one-time items, Sony said operating income would have risen 45 per cent.
The fourth quarter showed the pressure more clearly. Segment operating income fell to ¥54.1 billion from ¥92.7 billion a year earlier, a 41.6 per cent drop, while sales declined to ¥1.022 trillion from ¥1.051 trillion. The Bungie write-down was the main drag on an otherwise resilient PlayStation business, underlining how accounting adjustments linked to studio acquisitions can outweigh stronger platform trends in a single quarter.
Sony acquired Bungie in 2022 in a deal valued at $3.6 billion, including purchase price and employee retention incentives. The transaction was intended to strengthen Sony Interactive Entertainment’s expertise in multiplayer, online and live-service games while allowing Bungie to remain a multi-platform publisher. Four years later, the scale of the impairment shows that Sony has revised part of the value it attached to Bungie’s assets at the time of the deal.
The warning signs had appeared earlier. Sony previously said Destiny 2’s sales and user engagement had fallen short of expectations set when Bungie was acquired, partly because of changes in the competitive environment. It also said the remaining balance of Bungie’s fixed assets was still notable and that further impairment risk could arise if Marathon or Destiny 2 underperformed projections.
The latest results therefore place Bungie at the centre of a broader debate over Sony’s live-service ambitions. Destiny 2 remains one of the best-known online shooters, but sustaining engagement in a mature game has become harder as players split time across free-to-play titles, subscription catalogues and competing multiplayer franchises. Marathon, Bungie’s newer extraction-shooter project, has carried strategic importance because it was expected to prove the studio could build beyond Destiny while contributing to PlayStation’s push into recurring revenue.
PlayStation’s core platform metrics were stronger than the impairment headline suggests. Monthly active users reached 125 million accounts in March, up 1 per cent from a year earlier and a fourth-quarter record. Total play time also rose 1 per cent. Full-game software sales for PlayStation 4 and PlayStation 5 increased to 317.9 million units for the year, from 303.3 million, while first-party titles rose to 32.1 million units from 28.9 million. The digital download ratio for full games rose to 78 per cent for the year, with the fourth quarter reaching 85 per cent.
Hardware was weaker. PlayStation 5 shipments fell to 16 million units for the year from 18.5 million, including only 1.5 million units in the March quarter. Sony attributed the sales mix partly to lower hardware unit sales, while the broader industry faces higher component costs, longer console cycles and more cautious consumer spending in key markets.
For the current fiscal year, Sony expects Game & Network Services sales to fall 6 per cent to ¥4.42 trillion, reflecting lower hardware sales. Operating income is forecast to rise 30 per cent to ¥600 billion, mainly because the Bungie impairment is not expected to repeat. The company also plans to base PS5 hardware sales on the volume of memory it can procure at reasonable prices, while keeping hardware profitability broadly in line with the past year.
Follow Arabian Post
Select Arabian Post as your preferred source on Google and MSN News for trusted business news and Arab politics and updates.